Draw the mountain. Make the climb. Reach the summit.
THE CLIMB is a tiny mountain-climbing game played right on a bookmark.
First, turn the blank mountain face into your own climbing challenge by drawing rocks, cracks, ledges, and dangerous sections. Then grab two dice and a pencil and start at Base Camp.
Each roll determines how far you can climb as you draw your route up the mountain. Navigate around rocks, cross dangerous gaps, find safe ledges, and try to reach the summit before a bad fall ends your climb.
Every mountain is different. Every pencil line tells the story of the attempt.
THE CLIMB bookmark
2 six-sided dice
A pencil
A little courage
Quick to set up, easy to play, and small enough to live inside your current book.
Draw the mountain. Find a route. See if you can make it to the top.
A UYUY Game
Draw the mountain. Make the climb. Reach the summit.
THE CLIMB is a tiny mountain-climbing game played right on a bookmark.
First, turn the blank mountain face into your own climbing challenge by drawing rocks, cracks, ledges, and dangerous sections. Then grab two dice and a pencil and start at Base Camp.
Each roll determines how far you can climb as you draw your route up the mountain. Navigate around rocks, cross dangerous gaps, find safe ledges, and try to reach the summit before a bad fall ends your climb.
Every mountain is different. Every pencil line tells the story of the attempt.
THE CLIMB bookmark
2 six-sided dice
A pencil
A little courage
Quick to set up, easy to play, and small enough to live inside your current book.
Draw the mountain. Find a route. See if you can make it to the top.
A UYUY Game