SATURDAY NIGHT HERO A Solo Journaling RPG

$19.99

SATURDAY NIGHT HERO

A solo journaling RPG about glory, sacrifice, and life in professional wrestling.

The music hits. The crowd rises. For a few minutes beneath the bright lights, you are larger than life.

Create a wrestler and live their entire career—from half-empty indie shows to championship main events and the final walk back through the curtain.

Build rivalries. Cut promos. Chase gold. Become a Hero or Heel. Reinvent yourself. Put your body on the line. Then discover how the wrestling world remembers you.

STEP INTO THE RING

Your career unfolds across five eras:

The Indies → The Territories → National Television → The Main Event → The Last Run

Draw cards, roll 2d6, build Momentum, hit your Finishing Move, and create unforgettable matches.

Track Pop, Humanity, and Body as fame grows and wrestling takes its toll.

Your career ends with a documentary-style epilogue revealing what happened after the final bell.

WHAT YOU NEED

1 Player • No GM • 2–3 Hours

  • Playing cards with Jokers

  • 2d6

  • Pencil

  • Journal

Also includes The Promoter's Notebook, filled with optional tables, story starters, alternate game modes, wrestlers, rivals, finishing moves, and more.

What kind of wrestler will they remember?

Book Size: 5.5×8.5
Pages: 80
Format:
Softcover Zine

SATURDAY NIGHT HERO

A solo journaling RPG about glory, sacrifice, and life in professional wrestling.

The music hits. The crowd rises. For a few minutes beneath the bright lights, you are larger than life.

Create a wrestler and live their entire career—from half-empty indie shows to championship main events and the final walk back through the curtain.

Build rivalries. Cut promos. Chase gold. Become a Hero or Heel. Reinvent yourself. Put your body on the line. Then discover how the wrestling world remembers you.

STEP INTO THE RING

Your career unfolds across five eras:

The Indies → The Territories → National Television → The Main Event → The Last Run

Draw cards, roll 2d6, build Momentum, hit your Finishing Move, and create unforgettable matches.

Track Pop, Humanity, and Body as fame grows and wrestling takes its toll.

Your career ends with a documentary-style epilogue revealing what happened after the final bell.

WHAT YOU NEED

1 Player • No GM • 2–3 Hours

  • Playing cards with Jokers

  • 2d6

  • Pencil

  • Journal

Also includes The Promoter's Notebook, filled with optional tables, story starters, alternate game modes, wrestlers, rivals, finishing moves, and more.

What kind of wrestler will they remember?

Book Size: 5.5×8.5
Pages: 80
Format:
Softcover Zine