A pickup basketball game that lives on a sticker.
HORSE turns any wall, notebook, locker, table, or street corner into a tiny basketball court.
Two players take turns calling shots, rolling a virtual 1d6, and trying to match each other. Make your shot and put the pressure on. Miss your opponent’s shot and take a letter.
First player to spell HORSE loses.
No basketball. No hoop. No dice in your pocket required—just grab a friend and pull up a free dice roller on your phone.
1. CALL YOUR SHOT
Choose a spot on the court.
2. ROLL 1D6
The roll determines whether the shot goes in.
3. MATCH IT
If you make it, your opponent has to attempt the same shot.
4. TAKE A LETTER
Fail to match it and add a letter:
H → O → R → S → E
Last player standing wins.
Stick HORSE somewhere people gather, challenge a friend, or leave it behind for the next players to discover.
Part sticker.
Part basketball court.
Part tiny pickup game.
One 4”x 5” sticker. Two players. Five letters.
HORSE — a UYUY Game.
A pickup basketball game that lives on a sticker.
HORSE turns any wall, notebook, locker, table, or street corner into a tiny basketball court.
Two players take turns calling shots, rolling a virtual 1d6, and trying to match each other. Make your shot and put the pressure on. Miss your opponent’s shot and take a letter.
First player to spell HORSE loses.
No basketball. No hoop. No dice in your pocket required—just grab a friend and pull up a free dice roller on your phone.
1. CALL YOUR SHOT
Choose a spot on the court.
2. ROLL 1D6
The roll determines whether the shot goes in.
3. MATCH IT
If you make it, your opponent has to attempt the same shot.
4. TAKE A LETTER
Fail to match it and add a letter:
H → O → R → S → E
Last player standing wins.
Stick HORSE somewhere people gather, challenge a friend, or leave it behind for the next players to discover.
Part sticker.
Part basketball court.
Part tiny pickup game.
One 4”x 5” sticker. Two players. Five letters.
HORSE — a UYUY Game.